IR missiles are the main WVRAAM used since the onset of missile technology in the early 1950s. It's important to note that if you turn too hard, the missile can lose track of your radar beam and will be wasted. Because your radar is pointing forwards, you essentially guide the missile by pointing your aircraft directly at the target. The missile then corrects itself to stay in the centre of the beam. These early missiles have a radar sensor in the rear of the missile that detects the radar beam of your aircraft. I recommend you mess around with the controls to make it easier to control them: MCLOS - Manual Command to Line-of-Sight Missiles After using the above control to fire the missile (MCLOS & SACLOS missiles don't spool up), guide it in with the following. MCLOS missiles require additional controls since they are player-guided. Once you have a lock, press this again and the missile will fire. To fire an AAM, you first need to spool up the motor in the missile so it can begin acquiring a target. Any Gs over this and the missile will simply not fire. Maximum overload during launch: Maximum Gs the aircraft can pull while the missile can still fire. Maximum overload: Maximum Gs the missile can pull during flight. Maximum speed: Top speed of the missile during flight Not the max range in practice - just the full distance it can travel. Launch range: Maximum range that the missile can travel before self-detonation. Lock range: Maximum range that the missile can lock on from. Guidance: How the missile tracks its targetĪspect: What direction it can track a target from The AIM-9B is the entry-level Sidewinder IR missile and is very basic, so see these stats as a "baseline". To first understand how AAMs really work in War Thunder, let's take a look at their stat cards in-game. However, it was soon learnt after experience gained in the Vietnam War that guns were still a useful asset to an aircraft's weapon suite, and so many modern fighters today still carry guns in some capacity, though it is true to say the art of modern air combat is defeating the opponent using your radar and AAMs. It was believed during the Cold War that the days of dogfighting with guns were over, and so missiles soon became the dominant weapon type. First-generation jets such as the F-86 Sabre and MiG-17 were soon equipped with very primitive missiles, though development quickly advanced into this new niche of air combat and missiles diversified into many distinct types during the Cold War as the aircraft alongside them advanced, such as the F-4 Phantom II or MiG-23. Missiles emerged shortly after WWII as the new form of air weaponry. These longer-ranged missiles are less agile and are usually used in BVR combat. These are short ranged- missiles and are very manoeuvrable, lending to their use in dogfights. Broadly speaking, there are two kinds of AAM: What is an air-to-air missile (AAM)?Īir-to-air missiles or AAMs for short are missiles fired from aircraft for the purpose of destroying another aircraft. We'll learn what missile statistics mean, all the missile types in the game, how they interact with your radar and how they are used in this conclusive guide to help you dominate the skies of high tier jet gameplay. In this guide, you'll find everything you need to know about air-to-air missiles in War Thunder. SARH - Semi-Active Radar Homing Missiles.
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